List of Logbook Project Games
In order to better divide my games, I’ve split them into Signature Games, Minor Games, Archive Games, and Upcoming Games.
signature Games
Signature Games are major releases, total products that are usually only available for money, with the rare exception. These games typically have their own pages of content to look at, and any game with a PDF priced under $10 can be found in the Patreon Archive.
Legend of the Elements 1e
A Powered by the Apocalypse game about supernatural martial arts action, inspired by Avatar the Last Airbender and The Legend of Korra, among many other things.
A Second Edition is actively in development and a draft is available through the Patreon ($3).
Cost: $10 (PDF), $25 (Softcover)
Worlds Without Harmony
A game about ideology, unanswerable questions, and the people caught between them. A game of both individuals and factions, as the former try to find themselves and the latter fight for their beliefs.
Cost: $10 (PDF), $20 (Softcover)
The Unity of Skovlan
An unofficial collection for Blades in the Dark about the impact and aftermath of the Unity War, consisting of a campaign titled The Unity War, a short story titled The Legacy of Stonetable, and a rules supplement called Fractured Unity. Together they forge a powerful generational narrative about the Skovlanders, their subjugation, and their will to rise again.
Cost: Pay What You Want (PDF)
Starglow
Virtual Reality Magical Girls, Sparklepunk Glitchcore Action, Illuminated by LUMEN.
A game about a VRMMO with Magical Girl tropes, except it’s collapsing and glitching and getting freaky. A power fantasy game of success and bold narration.
Cost: $7 (PDF), $20 (Softcover)
Bootstrapping
Bootstrapping is a 2-player card-based story game about the accidental creation of a sentient AI and its path to omnipotence, as seen through its interactions with humanity. It is a game about Values, teaching, and the impact of nurture versus nature.
I care deeply for all my games, but time and again I come back to the thought that this is my masterpiece.
Cost: $7 (PDF), $20 (Physical Deck)
TITAN/child
A prompt-answering duet game about the struggle between fated children and an alien mind for control of its body, a towering colossus and the only weapon to stop invaders from space from destroying us. It is a game for 2 players.
Cost: $7 (PDF), $10 (Softcover)
Blood/Lust
A prompt-answering duet game of gothic horror and romance, about a vampire and a human who fall in love (or lust). An intimate and inevitably tragic game, Blood/Lust is about temptation, indulgence, sex, death, and transgression. It is a game for 2 players.
Cost: $7 (PDF), $10 (Softcover)
Minor Games
Minor Games are small releases, things I worked on as a change of pace from grinding away on a Signature Game or that are small enough that I don’t consider them major releases. Some have their own pages, but most will link to the Other Projects page, where they are each expanded upon.
Diadem
A game about a succession crisis in the Roman Empire. It fits on the front and back of a single page, and is about desperation, fear, ambition, and petty squabbling and maneuvering in a time when only unity can save the Empire.
Cost: $7 (PDF)
In The Court Of The Poison King
A game about four Courtiers, desperately trying to be the last one standing as the King’s eye turns on their closest advisors, all while the forces of Rome creep inevitably closer. It is a card game for print-and-play that takes about thirty minutes.
Cost: $5 (PDF), $10 (Physical Deck)
The Shining Void
A Powered By The Apocalypse game about sci-fi action heroes on a spaceship. Modeled on Mass Effect specifically and Star Wars, Star Trek, Dark Matter, Guardians of the Galaxy, and Killjoys generally.
Cost: $7 (PDF), $20 (Softcover)
The Quiet Tower
A game about of Hubris and Creative Differences. It is about building something ambitious, at first together, and then in spite of each other, until it all falls down. The game is played with a large sheet of paper everyone will be drawing on, as well as a Jenga tower.
Cost: $5 (PDF)
Trouble Comes To Town
A one-shot scenario for Apocalypse World about a community thrown into sudden turmoil by the arrival of a dangerous visitor. Remastered in 2025 in anticipation of Apocalypse World 3rd Edition!
Cost: Pay What You Want
Montsimmard 9:38
A collection of playbooks, city hubs, and advice for Urban Shadows 2nd Edition to play an urban fantasy story in a particular time and place in the Dragon Age setting.
Cost: Pay What You Want
Vibroblades in the Dark
A supplement for adapting Blades in the Dark to playing in a cyberpunk setting! Four playbooks and several subsystems, including Cyberware, a replacement for the Attune Action, and an optional initiative tracking structure.
Cost: Pay What You Want
Remember Us.
A surreal horror game involving weighing rice and snuffing out tealights in a dark room to tell the story of an expedition to a strange land that never came back. It explores lost stories and the allure of the dangerous unknown.
Cost: $5 (PDF)
An Essay on Balance
Fully titled “Balance: Rejecting the Myth of a Singular Balance in Favor of a Three-Pronged Approach to Optimizing Game Design,” this essay presents a framework for refining games through both text review and playtesting.
Cost: Pay What You Want
Setting Up Titles on DrivethruRPG
It can be a huge hassle to set up games on DTRPG, but I’ve done it a bunch and I continue to believe it’s a worthwhile marketplace, so I wrote a guide. It is visually bare-bones, but highly informative.
Cost: Pay What You Want
Monsterhearts Custom Content
I think Monsterhearts is one of the best games ever. I’ve written several Skins myself, and collaborated with my partner on a couple, plus I have a couple of quick-start scenarios I’ve written.
Cost: Free
Archive Games
Archive Games are either small or exclusive enough that they’re only available through the Patreon Archive, accessible at the $10 tier. The games tend to be smaller or more niche.
Superlite Heroes
A small game of superheroes! On just the front of a single page, this was designed with extreme minimalism in mind.
Machinations of the Shadow Emperors
A GMless historical-themed card game about petty tyrants competing to claim the golden legacy of the ruined Roman empire. A prompt-answering game with a competitive dice-stacking mechanic.
Legend of the She-Ra
She-Ra and the Princesses of Power is an amazing show, and shares a lot in common with the action styling of Avatar and especially Korra, so I adapted a version of Legend of the Elements around it. This is among the more full-fledged Archive Games.
Your Cyberbrain Is Shutting Down
Designed for Game Chef 2019, this is a short card-based game about a dying cyberbrain making a final few calls to try and get and provide some closure before it’s all over.
no yelling in ikea
Co-designed with my partner Rebecca, this was written for the 200 Word RPG competition. It is a simple yet harrowing duet LARP about a struggling relationship, critiquing each others’ choices (now and past), and secretly keeping score while pretending you’re not, all while literally walking through an IKEA together.
Fyre Festival (Dialect Backdrop)
A Backdrop for the excellent game Dialent about if the storms isolating the influencers trapped at Fyre Fest in 2017 had gone on a lot longer. A chaotic, social-media-fueled extravaganza of mania and desperation.
Endure, Persist, Remember
A GMless Hanukkah game about members of a fictional Culture telling the stories of their people using a dreidel or a top and a d4. Designed as a party game, with round lasting up to ten minutes generally.
Into The Woods
A LARP to be played while hiking, either solo or with a couple others, about finding story in things that catch your eye. The point is to get you honing in on the details and interesting things around you in nature, even on well-trod trails.
Upcoming Games
Upcoming Games are fairly self-explanatory. Everything in this listing should have a draft available through Patreon (at the $3 tier), save for the newest entries that aren’t quite at a draft yet.
Legend of the Elements 2nd Edition
A ground-up overhaul of the entire original game, the new version perfects the original game’s trouble spots while holding onto what made it special. In the process, it has also further shed its commitment to Avatar’s setting rules, and the game now includes a full new setting, Lotus City. At over 282 pages, the Draft is done, and undergoing some playtesting before it’s ready for release.
The Oleander Daemon
The Oleander Daemon is a Forged in the Dark military sci-fi campaign about one planet's resistance efforts against an occupying authoritarian military.
The true realization of the squad-based campaign structure innovated for The Unity War, The Oleander Daemon is a total reimagining of the Forged In The Dark framework. The game is complete, totaling over 250 pages, and is undergoing final playtesting.
Under Forgotten Stars
A solo exploration, map-making, and journaling point-crawl game inspired by Metroid Prime, Breath of the Wild, and Hyper Light Drifter. A flexible and evocative sci-fi adventure about exploring rather than violence.
The Basic Edition is done, but my dream of the Expanded Edition is currently being fulfilled. It’s a huge undertaking, and it’s slow, but it’s really worth it, and the draft is available in the meantime.
Magical/Girl
The perfection of the system that underlies TITAN/child and Blood/Lust, this is a duet game of connection and understanding in a Shattered world. It is a game of close intimate thoughts and struggles against tragedy. It’s truly beautiful if both players are open to it.
The game must be in full color to publish it the way I want, and I can’t manage a campaign targeting a full-color book quite yet. But the game is basically done, and it deserves to be played. Please play this one.
The Sacred Sandglass
A further exploration of my squad-based campaign structure for Forged in the Dark, this is a huge fantasy campaign about a world whose very reality is fraying at the seams.
Inspired by Fire Emblem, Dragon Age, and Chrono Cross, this is an enormous project, and is a back-burner passion compared to some others, but has continued to develop nicely. Just don’t look for any full releases anytime soon. I will chat your ear off about it if you prompt me to though.
Learning Pixel Art
In a previous life, I was a prolific and thoughtful pixel artist, and even more than that I was a teacher and community member.
An instructional book teaching the medium of pixel art from the ground up, using deeply explanatory language to teach not just how to use various techniques, but also why they work the way they do. Great for beginners and veterans alike, the book contains a plethora of practice exercises as well!
Cost: $1 (PDF). If this is a barrier in any way, contact me, I offer free copies readily. The price isn’t the point, I want people to have this.