TITAN/child
A Struggle For Control While Disaster Looms
“The string is cut and the Sword of Damocles falls upon us all,
The Third Child will come, and with their TITAN save us.”
- Prophecy of the Ancients, Final Lines (Chapter 4, Verse 12)
TITAN/child is a game about the struggle between a handful of fated children and an ancient alien mind for control of the alien body, a towering colossus and the only weapon to stop invaders from space from destroying the Earth.
It is a game for two players, one of whom will play the TITAN while the other plays the series of children who will attempt to pilot the TITAN.
Deeply inspired by parts of Neon Genesis Evangelion, this is a game about the struggle between individuality and synchronization in the face of duty against incredible odds.
Content Warning: This game contains violence perpetrated by and against children in a dramatic context.
Cost: $7 (PDF), $10 (Softcover)
The Oblique Engine
The Oblique Engine is my own system framework. Oblique games are made for 2 players, with each taking a complementary role in the pursuit of some shared goal. The Scenes of Oblique Engine games are a series of lines and prompts, one prompt per player per line, with only one player answering their prompt for that line. Occasional dice rolls switch player is “taking the lead” and answering, causing play to take a weaving and diverging path through a plot. Failure to complete the Scene is impossible, with the question being what happens along the way.
With the plots of the games set, Oblique Engine games focus heavily on the interpersonal relationship of their two characters, looking deep inside their heads as they struggle, bond, fight, and experience. These introspective games are highly intimate experiences to share, even on repeat plays.
There are currently two released Oblique Engine games: TITAN/child and Blood/Lust. A third, Magical/Girl, is available through Patreon as a Complete Draft as it undergoes revision toward its final publication.