The Logbook Project

Tabletop Roleplaying Game Design

The publishing name of Max Hervieux.

New games available on Patreon! $3 for the most recent, $10 for my whole collection.*

All games available individually on The Store, DrivethruRPG, and Itch.io.

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Tabletop Game Design:

Legend of the Elements, elemental magic kung-fu wuxia action Powered by the Apocalypse.
Legend of the Elements 2nd Edition is in development on Patreon! Weekly updates with the newest content I’ve made, for the $3 tier and higher!
*Full 1st Edition not included in Patreon Backlog.

Worlds Without Harmony, a game about ideological conflicts, unanswerable questions, and the people caught between them.

*Not be available in Patreon Backlog.

TITAN/child, children in a living mech trying to save the world at the cost of their innocence, or more.

Blood/Lust, gothic romantic horror the forbidden love between a vampire and their lover.

Magical/Girl, a normal girl and a spirit of justice face down dark spirits with compassion and understanding.
Currently under development! The prologue, Becoming Magic, is available on Patreon, with additional chapters added monthly! Two chapters have already been added!

Diadem, a game of Roman oratory and political backstabbing while trying to choose a new ruler.

In The Court Of The Poison King, desperate courtiers turning on each other to save a dying kingdom.

Remember Us., the decaying record of a surreal journey, already half-forgotten.

The Quiet Tower, collaborating on a great project until our differences bring it all down.

Overview of my Patreon games, including all the above* and more.

Other Projects, released for free, including a bunch of custom Monsterhearts content.

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Art:

Learning Pixel Art, an instructional book for learning this precise digital art form.

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About Max Hervieux:

Max is a bisexual cis man (he/him/his) who lives in Seattle, Washington. An avid roleplayer and artist, he lives with his fiancée Rebecca and their cats Ruby and Python. If you have any questions, please feel free to contact him by email at thelogbookproject@gmail.com or on Twitter @Logbook_Project.

 Blood/Lust

A Gothic Horror Romance Tragedy

In the murk of 19th Century Europe,
two people went about their lives in a small town.
Two people who are each in desperate need of the other,
but they don’t yet know it.

The world will never let them be together.
Their bond would cross class, tradition, even morality.

They are going to fall in love anyway.

Blood/Lust is a 2-player game of gothic horror and romance, about a vampire and a human who fall in love (or lust). An intimate and inevitably tragic game, Blood/Lust is about temptation, indulgence, sex, death, and transgression.

Through a branching path narrative, give in or resist and let the forces of need and want propel you toward one of several bittersweet endings. Passion, longing, regret, and death are all guaranteed.

The game is heavily inspired by a French short story from 1836 called La Morte Amoureuse, about a vampire who seduces a priest. As I discuss on the Details page at the end of the game, this inspiration drove me to explore the space of Vampires as embodiments of indulgence and temptation, rather than the more directly predatory demon-figures of Dracula or Carmilla. The game is also gender-neutral throughout, allowing any combination of romantic connection you want to play.

Cost: $7 (PDF), $10 (Softcover)

Buy PDF on TLBP Store
Buy PDF & Softcover on DTRPG
Buy PDF on Itch.io

The Oblique Engine

The Oblique Engine is my own system framework. Oblique games are made for 2 players, with each taking a complementary role in the pursuit of some shared goal. The Scenes of Oblique Engine games are a series of lines and prompts, one prompt per player per line, with only one player answering their prompt for that line. Occasional dice rolls switch player is “taking the lead” and answering, causing play to take a weaving and diverging path through a plot. Failure to complete the Scene is impossible, with the question being what happens along the way.

With the plots of the games set, Oblique Engine games focus heavily on the interpersonal relationship of their two characters, looking deep inside their heads as they struggle, bond, fight, and experience. These introspective games are highly intimate experiences to share, even on repeat plays.

There are currently two released Oblique Engine games: TITAN/child and Blood/Lust. A third, Magical/Girl, is available through Patreon as a Complete Draft as it undergoes revision toward its final publication.

titan/child
Magical/Girl

Screenshots