The Logbook Project

Tabletop Roleplaying Game Design

The publishing name of Max Hervieux.

New games available on Patreon! $3 for the most recent, $10 for my whole collection.*

All games available individually on The Store, DrivethruRPG, and Itch.io.

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Tabletop Game Design:

Worlds Without Harmony, a game about ideological conflicts, unanswerable questions, and the people caught between them.
Look for it on Kickstarter August 2019! *Will not be available in Patreon Backlog.

Legend of the Elements, elemental magic kung-fu wuxia action Powered by the Apocalypse.
*Not included in Patreon Backlog.

TITAN/child, children in a living mech trying to save the world at the cost of their innocence, or more.

Blood/Lust, gothic romantic horror the forbidden love between a vampire and their lover.

Diadem, a game of Roman oratory and political backstabbing while trying to choose a new ruler.

In The Court Of The Poison King, desperate courtiers turning on each other to save a dying kingdom.

Remember Us., the decaying record of a surreal journey, already half-forgotten.

The Quiet Tower, collaborating on a great project until our differences bring it all down.

Overview of my Patreon games, including all the above* and more.

Other Projects, released for free.

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Art:

Learning Pixel Art, an instructional book for learning this precise digital art form.

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About Max Hervieux:

Max is a bisexual cis man (he/him/his) who lives in Seattle, Washington. An avid roleplayer and artist, he lives with his fiancée Rebecca and their cats Ruby and Python. If you have any questions, please feel free to contact him by email at thelogbookproject@gmail.com or on Twitter @Logbook_Project.

The Quiet Tower

The Quiet Tower Logo (DTRPG).png
The Quiet Tower Logo (DTRPG).png

The Quiet Tower

5.00

The Quiet Tower is a Story of Hubris and Creative Differences.

The Quiet Tower is inspired by Avery Alder’s The Quiet Year, which is a mapmaking game about a community facing hard times. This game is about building something ambitious, at first together, and then in spite of each other, until it all falls down. Like The Quiet Year, this game is played with a large sheet of paper everyone will be drawing on. Unlike The Quiet Year, it is also played with a Jenga tower.

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The Builders were gripped by a vision most grand: a colossal tower, spearing the sky. Their vision will not come to pass. They may get close, but this is a game of them falling away from each other, and bringing the tower down with them, until the debris lies all around them.

The Quiet Tower is a Story of Hubris and Creative Differences.

The Quiet Tower is inspired by Avery Alder’s The Quiet Year, which is a mapmaking game about a community facing hard times. This game is about building something ambitious, at first together, and then in spite of each other, until it all falls down. Like The Quiet Year, this game is played with a large sheet of paper everyone will be drawing on. Unlike The Quiet Year, it is also played with a Jenga tower.

The Quiet Tower is GMless, for 1 or more players, and takes 4 hours roughly. It is inspired by Avery Alder’s The Quiet Year, Epidiah Ravachol’s Dread, and The Tower of Babel.

This game was originally designed for my Patreon, and is available in my Patreon Backlog, a collection of all of my Patreon games. The backlog can be accessed for a mere $10 per month.