The Logbook Project

Tabletop Roleplaying Game Design

The publishing name of Max Hervieux.

New games available on Patreon! $3 for the most recent, $10 for my whole collection.*

All games available individually on The Store, DrivethruRPG, and Itch.io.

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Tabletop Game Design:

Worlds Without Harmony, a game about ideological conflicts, unanswerable questions, and the people caught between them.
Look for it on Kickstarter August 2019! *Will not be available in Patreon Backlog.

Legend of the Elements, elemental magic kung-fu wuxia action Powered by the Apocalypse.
*Not included in Patreon Backlog.

TITAN/child, children in a living mech trying to save the world at the cost of their innocence, or more.

Blood/Lust, gothic romantic horror the forbidden love between a vampire and their lover.

Diadem, a game of Roman oratory and political backstabbing while trying to choose a new ruler.

In The Court Of The Poison King, desperate courtiers turning on each other to save a dying kingdom.

Remember Us., the decaying record of a surreal journey, already half-forgotten.

The Quiet Tower, collaborating on a great project until our differences bring it all down.

Overview of my Patreon games, including all the above* and more.

Other Projects, released for free.

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Art:

Learning Pixel Art, an instructional book for learning this precise digital art form.

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About Max Hervieux:

Max is a bisexual cis man (he/him/his) who lives in Seattle, Washington. An avid roleplayer and artist, he lives with his fiancée Rebecca and their cats Ruby and Python. If you have any questions, please feel free to contact him by email at thelogbookproject@gmail.com or on Twitter @Logbook_Project.

Remember Us.

Remember Us Logo (DTRPG).png
Remember Us Logo (DTRPG).png

Remember Us.

5.00

Remember Us is a GMless game for 3-4 players about the deteriorating recording left by the last survivor of a doomed expedition to a place that defies common sense. Played in the dark as the lights flicker out, the game is inspired by House of Leaves, TANIS, and Annihilation. It is about that feeling of stepping into the unknown and, as soon as your’re too far to go back, you’ve bitten off more than you should’ve.

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We went out to find, and find we did.

No one will ever know.

Remember Us is a GMless game for 3-4 players about the deteriorating recording left by the last survivor of a doomed expedition to a place that defies common sense. Played in the dark as the lights flicker out, the game is inspired by House of Leaves, TANIS, and Annihilation. It is about that feeling of stepping into the unknown and, as soon as your’re too far to go back, you’ve bitten off more than you should’ve.

Played in the dark with tealights that will go out as the game progresses, extinguishing bits of the story as the light fades, a heavy emphasis is placed on atmosphere, helping define the game experience in ways beyond just the game’s mechanics.

The game is best printed as a booklet, and is set up so the center pages (for the Survivor Persevering or Reflecting and the Records Holding or Fragmenting) are the only pages that need to be open during general gameplay.

I don’t want to be forgotten.

This game was originally designed Game Chef 2018 and originally released on my Patreon, and is available in my Patreon Backlog, a collection of all of my Patreon games. The backlog can be accessed for a mere $10 per month.