This is a page providing a summary blurb for each game in my backlog. The first game, in italics, is my most recent release, available to $1 patrons. All other games are available to $5 or greater patrons. At the bottom of the page is a summary of my current large project that I’m developing. This project will be the subject of many of the Patreon’s sneak peeks and development notes.
If you are a $1 backer, click here to access the most recent game download!
If you are a $5 backer, click here to access all the game downloads!
Remember Us.: Created for Game Chef 2018, this surreal horror game involves weighing rice and snuffing out tealights in a dark room to tell the story of an expedition to a strange land that never came back. It explores lost stories and the allure of the dangerous unknown. A GMless game for 3-4 players over 2 hours.
no yelling in ikea: Created with my partner Rebecca Gold, this was my submission to 2018’s 200 Word RPG Competition. It is a LARP about a couple having a veiled fight in IKEA that you play at an actual IKEA. Do not bother the employees please. An unformatted version of the game is available online, but that’s a lot less fun.
TITAN/child: TITAN/child is a game about the struggle between a handful of fated children and an ancient alien mind for control of the alien body, a towering colossus and the only weapon to stop invaders from space from destroying the Earth. It is a game for 2 players. Content Warning: This game contains violence perpetrated by and against children in a dramatic context.
Diadem: This is a GMless game about a succession crisis in the Roman Empire. It fits on the front and back of a single page, and is about desperation, fear, ambition, and petty squabbling and maneuvering in a time when only unity can save the Empire. Though historical, no prior knowledge of Rome necessary! Loosely inspired by Ben Lehman's Amidst Endless Quiet.
Current Large Project
Worlds Without Harmony: A game about societal ideological conflict and the people caught between them. Each game of Worlds Without Harmony revolves around a Tension, a specific question without a single answer. The most fleshed-out Tension currently is Natural vs Industrial, exploring the question of how civilization should preserve the world without needing to sacrifice progress.
The game is played with cards and string, literally cutting and tying bonds between Factions as Liminals (individuals questioning their own answer to the Tension) move between them. It’s very Princess Mononoke and Nausicaa-inspired.